var gamepath;
		function ___getPageScroll() {
			var xScroll, yScroll;
			if (self.pageYOffset) {
				yScroll = self.pageYOffset;
				xScroll = self.pageXOffset;
			} else if (document.documentElement && document.documentElement.scrollTop) {	 // Explorer 6 Strict
				yScroll = document.documentElement.scrollTop;
				xScroll = document.documentElement.scrollLeft;
			} else if (document.body) {// all other Explorers
				yScroll = document.body.scrollTop;
				xScroll = document.body.scrollLeft;
			}
			arrayPageScroll = new Array(xScroll,yScroll);
			return arrayPageScroll;
		}


		function ___getPageSize() {
			var xScroll, yScroll;
			if (window.innerHeight && window.scrollMaxY) {
				xScroll = window.innerWidth + window.scrollMaxX;
				yScroll = window.innerHeight + window.scrollMaxY;
			} else if (document.body.scrollHeight > document.body.offsetHeight){ // all but Explorer Mac
				xScroll = document.body.scrollWidth;
				yScroll = document.body.scrollHeight;
			} else { // Explorer Mac...would also work in Explorer 6 Strict, Mozilla and Safari
				xScroll = document.body.offsetWidth;
				yScroll = document.body.offsetHeight;
			}
			var windowWidth, windowHeight;
			if (self.innerHeight) {	// all except Explorer
				if(document.documentElement.clientWidth){
					windowWidth = document.documentElement.clientWidth;
				} else {
					windowWidth = self.innerWidth;
				}
				windowHeight = self.innerHeight;
			} else if (document.documentElement && document.documentElement.clientHeight) { // Explorer 6 Strict Mode
				windowWidth = document.documentElement.clientWidth;
				windowHeight = document.documentElement.clientHeight;
			} else if (document.body) { // other Explorers
				windowWidth = document.body.clientWidth;
				windowHeight = document.body.clientHeight;
			}
			// for small pages with total height less then height of the viewport
			if(yScroll < windowHeight){
				pageHeight = windowHeight;
			} else {
				pageHeight = yScroll;
			}
			// for small pages with total width less then width of the viewport
			if(xScroll < windowWidth){
				pageWidth = xScroll;
			} else {
				pageWidth = windowWidth;
			}
			arrayPageSize = new Array(pageWidth,pageHeight,windowWidth,windowHeight);
			return arrayPageSize;
		};



		function _finish() {
			$('#mygame2').remove();
			$('#jquery-lightbox').remove();
			$('#jquery-overlay').fadeOut(function() { $('#jquery-overlay').remove(); });
			// Show some elements to avoid conflict with overlay in IE. These elements appear above the overlay.
			$('embed, object, select').css({ 'visibility' : 'visible' });

			$('#gamediv').showgame(gamepath,{type:'normal', width:'480', height:'340'});

			//$('#mygame').show();
		}







		function _set_interface() {
			// Apply the HTML markup into body tag
			$('body').append('<div id="jquery-overlay"></div><div id="jquery-lightbox"><a href="#" id="lightbox-secNav-btnClose">غلق اللعبة</a><br /><div id="lightbox-container-image-box"><div id="flashbox"></div></div></div>');
			// Get page sizes
			var arrPageSizes = ___getPageSize();
			// Style overlay and show it
			$('#jquery-overlay').css({
				backgroundColor:	'#000',
				opacity:			'0.8',
				width:				arrPageSizes[0],
				height:				arrPageSizes[1]
			}).fadeIn();
			// Get page scroll
			var arrPageScroll = ___getPageScroll();
			// Calculate top and left offset for the jquery-lightbox div object and show it
			$('#jquery-lightbox').css({
				top:	arrPageScroll[1] + (arrPageSizes[3] / 20),
				left:	((arrPageSizes[2]+arrPageScroll[0] )/ 2)- ( $('#jquery-lightbox').width() / 2 )
			}).show();
			// Assigning click events in elements to close overlay
			$('#jquery-overlay,#jquery-lightbox').click(function() {
				_finish();
			});
			// Assign the _finish function to lightbox-loading-link and lightbox-secNav-btnClose objects
			$('#lightbox-secNav-btnClose').click(function() {
				_finish();
				return false;
			});

		}


/**
 * jQuery game Plugin
 *
 * @version     1.0
 * @since       03.01.2007
 * @author      ahmed samy <nilesolutions.biz>
 * @package     jQuery Plugins
 * @subpackage  flash game
 */

/**
 * Usage: $('#gamediv').showgame('<%game_path%>',{type:'full', width:'400', height:500,color:'#E600D5'});
 */
jQuery.fn.showgame = function(url, options)
{
	if(url == null) return;
	var settings = {
		url       : url, // post changes to
		type : 'normal',
		width  : 400,   // max number of stars
		height  : 400,
		color: '#ffffff'
	};

	if(options) { jQuery.extend(settings, options); };


//url = base64_decode(url);

if ( settings.type == 'normal' )
{

	var so = new SWFObject(url, "mygame", settings.width,settings.height, "1", settings.color);
   	$(this).html(so.getSWFHTML());
}
else
{
    $('#mygame').remove();



    _set_interface();

    gamepath =  "play.swf?game="+url;
	var so = new SWFObject("play.swf?game="+url, "mygame2", '100%', '100%', "8", settings.color);
   	so.addVariable("game", url);
    $('#flashbox').html(so.getSWFHTML());


}

	return this; // strict warning: anonymous function does not always return a value. fix?
}









